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Old Apr 21, 2005, 07:16 PM // 19:16   #1
xza
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Default Questions about GW...

Hello Everyone,
I am by no means new to the MMORPG world. I played (in this order): Everquest, Asheron's Call, DAoC, and WoW, and i was wondering the following questions, hoping to get some answers from people who played these games so I can get a real opinoin. My apologies if these questions are repeats:

1.) How is the game compared to World of Warcraft?

2.) How is the lag right now?

3.) How many servers will be open at release of GW?

4.) Is it worth buying?

5.) Would you recommend this game over other games such as WoW and EQ?

6.) How is PvP? With the WoW pvp honor system that just came out and battle grounds about to come out, will GW be able to compete in this aspect?

7.) Is there a level structure? If so (which i'm hoping there is), how weighted is it. Say a lvl 30 were to take on a lvl 20... what would be the odds of the 20 killing the 30? And how easy/hard is it to level?

8.) Is this game like Wow in the aspect that it is best and faster to level through questing and missions? Or is it easier to hunt solo/grouped to level.

I am really sorry if these questions are repeats, but oh well. I'm posting anyways. Thanks guys and maybe i'll see you on the 28th.

-Xza
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Old Apr 21, 2005, 07:20 PM // 19:20   #2
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lets get the most important item out of the way

the top level is 20........yes 20 period

from the developer

there are 25 missions (non pvp) to start
there are 60-70 explorable areas (non pvp, not small) to start with additional content to be added by streaming in

fron GW

Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.

due to everything except outposts and gathering areas being instanced there is no

pkers
ganking
loot stealers
ambushes by other players
griefers
etc

i have read from the PVP side GW is the best so far for PVP
i am straight PVE

edit

the latest ad in pc gamer has a 2 page spread
left page big warrior flat on back with label of 384 hours played

on right a elementalist winner with 38 hours played

skill not hours grinded out

lag if any is minimal

all servers are open and networked world wide with no isolated shards
meet anybody anywhere anytime

Last edited by Loviatar; Apr 21, 2005 at 07:28 PM // 19:28..
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Old Apr 21, 2005, 07:24 PM // 19:24   #3
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i suggest you do more reading before trying to start another GW vs WoW flamewar..

edit: Google has 224 hits for "GW vs WoW"
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Last edited by Bgnome; Apr 21, 2005 at 07:43 PM // 19:43..
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Old Apr 21, 2005, 07:31 PM // 19:31   #4
xza
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Quote:
Originally Posted by Bgnome
i suggest you do more reading before trying to start another GW vs WoW flamewar..

Wow, flamewar? I was asking questions because I'm trying to get information on the game, first hand. You're the one whose trying to start flaming. If you're not going to answer the questions, don't even bother responding.

And about that PCGamer article, that is the reason i'm posting, hehe. I got it, looked at the back cover and was like "dang, that is a cool looking game".
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Old Apr 21, 2005, 07:37 PM // 19:37   #5
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Quote:
Originally Posted by xza
And about that PCGamer article, that is the reason i'm posting, hehe. I got it, looked at the back cover and was like "dang, that is a cool looking game".
and the screenshots do not do it justice

having been poking my nose around in it since the start of the year i can say it is just plain beautiful

the video footage (not the movie trailer) shows some of it
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Old Apr 21, 2005, 07:40 PM // 19:40   #6
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I was a hard core WoW gamer, but myself and my wife have canceled out accounts, not just for this game, but WoW has way to many issues to even bother continuing playing.

I played in the last BWE, and I must say, I was VERY impressed with this game. Very easy to get the hang of it, very user friendly.

Level 20 is the highest you can go. As to WoW's size, its hard to say since I only got to see a teenie bit of the game, but it looks like its about the size of one maybe alittle more of the WoW islands.

The lag, i experienced none. Leveling is simple and not a huge level grind like all the other mmo's out there. It will not take you long to get to 20. Just play, have fun, do the missions, explore and what not, and you should hit the cap within 30-40 hours, maybe faster if you really want to get there. You could do it in a weekend, thats if you dont like sleep

You will enjoy this game, it is definately worth it in my opinion.
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Old Apr 21, 2005, 07:40 PM // 19:40   #7
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If you want to compare this to wow do a search for wow in thread titles there are a number of posts from previous wow players. Also there are a number of players who are from the traditional mmorpg way of thinking. GuildWars isn't an mmorpg in the traditional sense so you may have to alter your expectations of it.

Forget what you've known about online gaming.
  • Level grind is gone
  • Chopping wood is gone
  • Fishing is gone
  • Mining is gone
  • etc. etc. etc. is gone
All the usual things you might be looking for in an MMORPG are just gone.

-The game is about having fun playing, not about pretending to have fun grinding up to where you can play.

-Missions are often very intense and since it is a group setting, up to 5 other players, the experience is usually different because you will will likely do a mission severl times with several groups.

-Missions are also instanced so what you do in them can affect the outcome and what is available to the team you are in the mission with as well as teams you go on that mission with later.

-Missions are istanced so no one will be coming from over some hill who isn't in your team and take the treasure.

-The drops are assigned by the system for a good period of time, so no "kill shot gets the drop" competition or teammates just taking it.

-It also is international competition as is and the PVE players get rewards from the success of PVP guilds from their server holding the hall of heroes, minimizing that animosity.

-Strategy and skill selection become far more important as there is no uber weapon from hell to imbalance the game.

-There are some level 24 mobs and I hear level 30s will be revealed after release. PVP wise it's level 20 v level 20 max and not 1v1 as the game is built around Guild v Guild or team play (Guild teams are usually 8).

-There is no combat zone or type of battle (1v1) for the Level 20 versus Level 30 question, there isnt' even a level 30 player level possible. I'd care to say that GuildWars focus on skills make that an obsolete issue in any event.

I'd recommend this game to everyone just for the fact it breaks the mould of online gaming.

Last edited by Sin; Apr 21, 2005 at 07:46 PM // 19:46..
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Old Apr 21, 2005, 07:48 PM // 19:48   #8
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Quote:
Originally Posted by adam.skinner
You're the grease monkey!
shouldnt this be in off topic as it adds nothing of information?
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Old Apr 21, 2005, 07:51 PM // 19:51   #9
xza
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Default Servers?

Number of Servers/Realms? What is the max number of members in a guild? And is player progression possible after lvl 20, as in skills or experience gathering, even after the cap is hit?

You guys are entirely right though, this is a very unique attempt at a game and sounds very fun. Looks like i'll be seein some of ya on the 28th!
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Old Apr 21, 2005, 07:54 PM // 19:54   #10
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First Welcome to the game.

1) I am not going to answer the WoW vs GW question, this just leads to flaming. And since the games are so different it is hard to answer.

2) With the game being almost complete instanced there is almost no lag. The only time I have gotten any lag is every once in a while when the streaming tech was downloading stuff.

3) There are servers right now for europe/korea and North America. People from any of these servers can join with people from other servers in the international zones in the game. The game is made so that everyone is essentially on the same server and can adventure with everyone else.

4) Yes.

5) The nice thing about GW is there is no monthly fee, so you dont necessarily have to choose one over another. Many people are going to play GW and keep playig another game. I like it better than WoW or EQ but that is personal preference.

6) The PvP is the best out. While it does not have the large group PvP of shadowbane. It does have the best team based PvP around. The nice thing is that with a max level of 20, it is not based on time played but it is based on Tactics and Skill. There is also no ganking and all of the fights are pretty much fair fights.

7) The max level is 20. A level 20 does have advantage over a level 10. But it does not take long to get to level 20 and so then everyone is equal level.

8) It is quicker to team up and do the missions. Plus this advances the story and leads you to new areas. But then there are also hundereds of quests out in the explorable areas. Compared to WoW, consider missions to be the equivilent of instanced dungeons and the quests in explorable areas to be the same as most WoW quests.


Also you need to realize that most of the game is made for level 20's. You hit level 20 about half way through the missions. So there is still roughly half the game to explore when you are level 20. After level 20 you still get more skill points, but your attributes and health dont increase anymore.

All in all I beleive that it is a great game
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Old Apr 21, 2005, 07:54 PM // 19:54   #11
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Quote:
Originally Posted by xza
Number of Servers/Realms? What is the max number of members in a guild? And is player progression possible after lvl 20, as in skills or experience gathering, even after the cap is hit?

You guys are entirely right though, this is a very unique attempt at a game and sounds very fun. Looks like i'll be seein some of ya on the 28th!

1 server, where we all play. Max number of people in a guild 100. Yes, player progression is possible after lvl 20, but note lvl cap is 20.
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Old Apr 21, 2005, 07:56 PM // 19:56   #12
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There is a thread about level 20 but you can also do a search for "lvl 20" and you'll find threads asking the same questions. There is alot to do if you want to do it. Skills still require a skill point to buy so once you run out you only get another from maxing out your exp bar after level 20. Then there are your attributes with their refund points. You use refund points adjusting your attibutes, you get 25 refund total, well, when they are gone you get more by kills, up to 25. One refund point every 250 exp. The hardcore PVP'rs probably can shed more light on why the attribute adjustment is so important.

*Edit* Forgot to mention the ability to teleport to outposts and towns you already been to so no having to run back or being stuck in a dungeon. Also the "you don't lose any item when you die" benefit. Instead you get a 15% death penalty each time up to 60%. It is really very nice. This penalty disappears when you get to a town or outpost too.

Last edited by Sin; Apr 21, 2005 at 08:07 PM // 20:07..
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Old Apr 21, 2005, 08:02 PM // 20:02   #13
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Quote:
Originally Posted by xza
Number of Servers/Realms? What is the max number of members in a guild? And is player progression possible after lvl 20, as in skills or experience gathering, even after the cap is hit?

You guys are entirely right though, this is a very unique attempt at a game and sounds very fun. Looks like i'll be seein some of ya on the 28th!
There are currently at least 2 regions, Europe and America (I think there might be a Korean as well), there are also international districts in which players from "America" or "Europe" can meet to play together. There aren't "servers" in the sense of WoW, you are in "districts" in towns and mission meeting areas, but this is simply to reduce crowding and you can hop to any district you want.

Players continue to get skills and items, as well as earning refund points so you can change your attribute distribution. The maximum number in a guild at present is 100 I believe.
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Old Apr 21, 2005, 08:06 PM // 20:06   #14
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XZA-

You have to understand the game is less than 2 weeks from being released. You are asking questions that, had you read any posts at all should have been answered. Some people are getting a lil weary of the repeat questions. I must admit, it gets a lil depressing seeing someone that is enthusiastic about the game but does not spend any time at all doing any research and goes right into asking questions that have literally been answered at least a hundred times or so. I quit DAOC and EQII after playing one beta weekend event. I played EQ1 DAOC and EQII and tried some others, I played the eq1 and daoc for over 5 years each. This game is excellent. Read before you post. And you wont get posts from others that appear to be unhelpful to say the least.
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Old Apr 21, 2005, 09:11 PM // 21:11   #15
xza
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Quote:
Originally Posted by Darkmane
XZA-

You have to understand the game is less than 2 weeks from being released. You are asking questions that, had you read any posts at all should have been answered. Some people are getting a lil weary of the repeat questions. I must admit, it gets a lil depressing seeing someone that is enthusiastic about the game but does not spend any time at all doing any research and goes right into asking questions that have literally been answered at least a hundred times or so. I quit DAOC and EQII after playing one beta weekend event. I played EQ1 DAOC and EQII and tried some others, I played the eq1 and daoc for over 5 years each. This game is excellent. Read before you post. And you wont get posts from others that appear to be unhelpful to say the least.

Yeah, i understand. But please understand i was not intentionally trying to tick anyone off. I was not trying to start a flame war. but anyways, i appreciate your guys's help anyways. and you're right i should have read father into it.

-Xza
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